Necromantion : A roguelike

Necromantion


This is a roguelike game that I have been developing on and off for a year now, starting from March '16.
It is a much larger project than those that I have written previously and I believe that it is moderately well written.
Documentation is available on only a few classes, though.

Over the next few blogs, I would be discussing some of the problems I faced and the solutions to them that I developed.

Here is a link to the code, but I would not give the images, as they are not mine.

Comments

  1. This game sounds fascinating! I love roguelikes, and Necromantion seems to offer some unique twists. I’m also exploring vivetool for some of my customization needs, and it’s been a game-changer for tweaking system settings. Keep up the great work!

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